Commander mode was supposed to destroy the game and then the officers were also in order, then the expeditions were the apocalypse. If for you the HP kills the game then left the game. Now I attack less than before but with the 75% I receive equal or more resources/day. I let cows grow instead of ripping off resources all the days. But as this is a test server I am taking risks and I stop attacking everything that moves and focused on top 100 users and fleeters I hunted some fleets and became from whatever comes after bandit to star lord in just one day. I was a bandit and I had nice profits I almost cleaned 40 systems (with exception of top 100 players) around my first planet. I am at a high top and have a decent fleet. ![]() Now look at the ranking the emperors are starting to appear more frequently. When the uni started there were not star lords. But anybody is opening the eyes (or the mind). I see a lot of people complaining about this. Thanks GF for the chance to test these new features Now i know if they come to a new uni speed are not that i don't even want to waste my time. This should show all that if this was put into play in a real uni the same would happen. I don't want to play that way not even in a test server that and the lack of people that are really playing caused me to stop playing. (what i thought was dis honorable play) and became star lord over 1400 +HP Then I started bashing defense for HP didn't care about profit. (what i thought was honorable play) I became a bandit over 2000 -HP I proved this point before i put my account in V-mode The result in this case, regardless of whether only the death star, only the moon, or both will be destroyed, no DF.But he is kind of right and this is just what i said this type of system will create if you want to be star lord just bash defense of someone that gives you hp then go raid inactives for resourcesĪttacking any and all targets but for profit get's you bandit status and is dis honorable playĪttacking all targets for profit = -HP (Bandit) not honorable Moon and Death Star are not destroyed - both survive Moon is not destroyed - Death Stars are destroyed Moon is destroyed - Death Stars are destroyed So there are the following possibilities for a moon destruction: The larger of the moon, the riskier so try its destruction. The chance that the attack skilful Death Stars are destroyed when the moon is attack,Ĭhance the deathstar* is destroyed (in percentage)= It is also possible that the attacking Death Stars are destroyed during destruction experiment itself. (Note: Since the fall Moon destruction flights under the bashing rule in mind) Only if after this fight at least one Death Star is still present, there is a moon destruction attempt. In this struggle created a TF normal, but it can not be captured commodities. Thus there is a moon destruction attempt to Death Stars must win only against the present on the moon fleet and defense. The chance to moon destruction (in percentage)= A AKS or a delay of the fleet is not possible! The formula for a moon destruction reads as follows: This can be done only and exclusively with death stars. This means that some players want to destroy the moon. Using the Sensor Phalanx can be seen foreign Fleet in move and using the jump gate can send his fleet without any loss of time over an arbitrarily large distance. With him it is possible to secure saven than you can from a planet.įurthermore, you can build on the moon two special buildings that can be detrimental for the opponents of the Moon owner. ![]() A moon is a very beneficial part of the game for the owner.
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